topiaport.blogg.se

Wasteland 3 patch notes
Wasteland 3 patch notes











wasteland 3 patch notes
  1. WASTELAND 3 PATCH NOTES GENERATOR
  2. WASTELAND 3 PATCH NOTES FREE

Breeler as the session host spoke to Luis during the Flushed mission. Resolved an issue where a softlock could occur when a guest spoke with Dr. Resolved an issue where only the guest could participate in the radio call from the Steeltown Refugee after the area was completed and the party was leaving Steeltown. Alas, the philosophical debate about where Schrödinger’s Kodiak is has finally been resolved. Yoink!Īddressed an issue that was resulting in the Kodiak’s parked location being desynchronized between the players. Resolved an issue where a co-op player would not get pulled into the conversation with Markham and Crow if they were too far from the scene. Resolved an issue that could cause framerate to drop while players engaged in the first combat with the Ghost Gang. Resolved some visual issues with the Power Loader attacks.

WASTELAND 3 PATCH NOTES GENERATOR

Resolved an issue that was preventing combat from ending when more than one robot was hacked on the player’s side before the last enemy was killed.ĭestroying the generator at the Scrapyard bridge will no longer break the Ghost Gang behavior during combat.

wasteland 3 patch notes

Resolved a softlock that could occur in the Steeltown Spire during cutscenes there. It was pretty sketch but we fixed it up so you can get back to shredding the gnar. Luis at Steeltown’s gates will no longer repeat the same conversation after the Factory’s situation has been resolved.īro, the Helping Hand bonus will like totally no longer activate before Handcraft offers help.

WASTELAND 3 PATCH NOTES FREE

Strong emphasis on ‘should.’ He’s a free spirit. Breeler should no longer go missing after the raid. Resolved an issue in the Steeltown Spire where the player was moved to a different spot than indicated when trying to interact with the Bot-Lift switch.īot-Lifts won’t draw quite as much aggro from followers and animal companions as they did before. We made it less infrequent by a specific percentage which you can never know. I’m so random! xoxoĪssistance by Steeltown’s Computation Engine was extremely infrequent. I mean switches! lol I can’t believe I did that. Hacked Guard-Bots in the Steeltown Spire will no longer block the path to the witches. Players will now no longer lose access to the Steeltown merchants after the raid, which is nice.Īll NPCs on the Admin Level will now properly react to Crow and Blue being in charge, *cough* …if that’s at all how things play out for you. Resolved an issue where squad members would pop in and out of cover like deranged jack-in-the-boxes. Resolved an issue where the Gift of the Magi mission was not being failed when a player sided with Crow to eliminate Markham.īlue now takes the correct amount of money during the Degausser negotiation. Resolved a softlock that could occur if a player (somehow) initiated combat with Guard-Bots after opening the Steeltown gate but before the Ghost Gang arrival.

wasteland 3 patch notes

Were they bugs though or did the Computation Engine just not appreciate being skipped? Skipping the conversation with the Computation Engine could cause some weird bugs. Something’s going to happen at any moment… Nope. Imagine just waiting for that loooong cutscene to end. The Patriarch now properly acknowledges all possible Steeltown outcomes, which is good because dealing with the Patriarch is not an insignificant part of the game.Īddressed an issue where loading a save during a cutscene could cause the game to display the cutscene bars for the remainder of that session. Maintenance Worker melee damage reduced by 10%.Ĭonstruction Worker hit chance reduced by 10%. Mechanic sniper damage bonus reduced by 10%.įoundry Worker and Exo-Tech basic attack damage reduced by 50%. Rioter punch damage reduced by 50% and powerfist impact damage increased by 10%. Heavy Disruption Blaster had its AP cost reduced to 5 but its reload cost increased to 4. We’ve made a number of changes to improve the reliability of Disruption weapons and slightly boost their effectiveness in response to player feedback.ĭisruption Baton hit chance increased to 85%.ĭisruption Pulser’s mag size increased to 10 and its hit chance to 80%.ĭisruption Web Launchers hit chance increased to 95%. Non-lethal playthroughs were more challenging than intended. We want players to get into the new armor more easily, as it’s designed to withstand Steeltown’s elemental-heavy weapons. The special Steeltown armor is now more affordable, and it drops more often. What is new in Wasteland 3 Patch 1.18? The Battle of Steeltown Balance













Wasteland 3 patch notes